Sunday, October 14, 2018

Why I'm so passionate about Opensim (reprint from my g+ account)

Why I'm so passionate about Opensim

Like many people my introduction to Opensim began with my “adventures” in Second Life (SL). Before I go into that, let me preface it by saying before second life my computer use was pretty much work related with email use to family/friends, online shopping and bubble popping on Lycos. I had never been a “gamer” or anything like that. So, of course, my introduction to SL had to be from a non standard avenue. I don’t know how many of you watched the CSI shows, but the CSI NY series did a season that was all about SL basically. They solved the murder of a woman who was also a big time SL addict. CSI had its own sim in SL and you could go in and solve murders….that hooked me especially since I'm an insomniac and there was not much on tv at 3 am.
Of course, any write up wouldn’t be complete without the embarrassing parts, so I was “newb” for a very long time lol. I didn’t get my first skin until I had been in SL for a few months, my first AO til about 6 months in. Not because I didn’t want to spend the money, but because I didn’t know these things existed! And you should have seen my face when someone told me about the OTHER stuff peeps got up to (yes I was really newb for the longest time!)
It wasn’t long after that and I had my first SL job which led to me learning to DJ. What fun! Now this was back in 2007/2008 when it was still a big deal to be an inworld DJ…we were total rockstars back then!! Of course clubs demanded certain things, like you had to use sam broadcaster to dj and had to have a following and had to voice. Being the type of person who loves to learn, it wasn’t long before I was attempting to make things. I say attempt as my first house I made I wasn’t sure how to get the door how I wanted it as I wanted it to swing one way but it was set up to swing the opposite. I asked a friend how to do what I wanted and I was told to just rotate the door….needless to say when I did that and attached to the house and went to open the door it wasn’t the door that swung around, it was the whole bloody house!
Then there was the very first time I tried to terraform. I was trying to make myself a little natural pool for when I decided to go mer. After 6 hours I still didn’t have the perfectly rectangular hole in the ground I was trying to achieve…..yes 6 hours….and it just kept getting bigger and bigger because I was determined it would be perfectly rectangular. To this day I STILL totally suck at terraforming, which is OK as there are people who are awesome at it!
What sealed the deal for virtual for me though was something a little less tangible. I bought my first piece of land on a mainland sim called Coverdale. It was out in the middle of nowhere (not really, but that part is coming up). Ocean view as far as the eye could see (not really, but that part is coming up). I would sit at the beach and just watch the water move and it was mine..it was there that I met someone whom would become a lifelong friend, his name was Cosmo and he bought the lot next to mine. For the first few months I was just the crazy lady who would wander around building while wearing fancy formal dresses (oh yeah I was a TOTAL fancy dress addict). Then came the day I learned about draw distance….
Remember I said I was a newb for a long time… I don’t know if you can imagine the shock I got when I opened up my draw distance and discovered not only was I not in the middle of nowhere…but there was CRAP everywhere! OMG, in the water, in the sky, on the land…..as far as the eye could see…just stuff….everywhere! By the time I became disenchanted with SL (mainly because of poor business decisions and poor customer service by LL), Cosmo and I owned almost the entire mainland between the two of us, and the first lil parcels we owned traded between us numerous times. By then I had learned how to do quite a lot, make animations, make textures, make clothes (could not make a decent sculpt to save my life though). So, one day I went out searching to see if there was ANY competition to SL, and that is how I discovered opensim..of sorts.

After many failed attempts at various grids over the course of the next few years, I finally ended up at 3rd Rock grid for the second time. When Terry and TR left there to set up Digiworldz, I followed shortly thereafter as they really were my first experience with caring, committed grid management. It also doesn't hurt at all that the prices are beyond affordable and the customer care is, in my opinion, unparalled. Digiworldz is my home and everyday I find myself thankful for discovering the path that led me here.
Now to get to the “meat” of the story…why I’m so passionate about opensim…
While SL was great as a first introduction to virtual and I owe it for opening my world and expanding my horizons, its too saturated with people…with creators, with clubs, with dj’s, with drama, with griefers….you can’t see the forest thru the trees, there’s just sooo much…. It's probably the biggest proof to “you can stand in a crowded room and feel all alone”.
I honestly feel that the quality of “friendships” one can make in OS vs SL is greater. I have a higher number of people I call friends here in OS than I did in SL. In fact most of those true friends I had in SL are no longer even there, some have followed me out of SL, some are not in virtual at all but we text or fb chat or skype chat.
I believe that when Sansar goes full force LL will let SL fall to the wayside, that means that opensim will be the last bastion for those peeps who are like me. Learning to make something out of nothing is a magical moment, learning to make your first prim house, your first prim chair, torturing your first prim to make a ribbon, making your first curtain and watching it wave in the virtual wind...these are things that make virtual worlds special. That moment when you realize that you too can create animations, it doesn’t take a degree in rocket science, that you can create beautiful textures and gorgeous dresses.
These are all real world skills one can learn by playing a “game”….and then of course there’s scripting (ok I have never been able to wrap my head around scripting…I can do basic stuff …”hello world”…but anything more complex has my brain exploding), however there is that moment when you write your first little script to make that door open and it works! Its an empowering, positive feeling. And..you get to do this all for FREE!
Whether you make things to give away, make things to sell, offer custom services/products for pay, or you like to play and leave the work to others, everyone is needed for opensim, because someday opensim might be the only place(of its kind) for everyone.

No comments: